![]() ![]() ![]() Surviving in this hostile environment proves to be an arduous task due to the shortage of supplies and the dangerous monsters that infest the area, especially at night, when the latter becomes even more ravenous. In Dying Light the Turkish city of Harran has been infested during a deadly virus outbreak and almost everyone has been turned into zombie-like creatures. Fix made by Irina.Dying Light: The Following is a standalone expansion for Techland's zombie-apocalyptic title. Fixed a bug that caused to not work properly.Fixed a bug that would cause equip slots to not be recognized properly if the equip slot name ends in a space.Fixed a bug that prevented "max" element rate rulings to disable element absorption.Fix made by Arisu.Įlements and Status Menu Core VisuStella MZ Fixes a visual bug involving the borders with the zoom animation upon entering a random encounter.Fixed an incompatibility with the Options Core battle animation speeds causing input timing to also become faster.If enemies are to go before an actor in battle, the animation will not play in the correct position.Fixed an incompatibility with the Options Core battle animation speeds causing matrix input to also become faster.Added compatibility with Options Core battle animation speeds to have the battle system function at regular speed until a chain is selected.Inject animations should now work properly for animated enemies.Plugin should now be compatible with the more recent versions of the Events and Movement Core! Fix made by Olivia.If equipped battle skills are hidden by notetags, they will become disabled and unusable for those who want to use them as equippable passives.If you are using the Skills and States Core and add multiple skill types to a skill, if one of them belongs to a 'SType: x' battle command, that skill will appear in the skill type while also appearing in the equipped battle skills listing. ![]() Crash should no longer occur for the end of ATB actions.Fixed a rare bug that prevents plugin commands from saving in the current save slot upon certain types of loading.Or create a new project, install VisuMZ_1_OptionsCore.js there, then copy over the Audio plugin parameters found in the Options Category plugin parameter settings to your current project.Delete the existing VisuMZ_1_OptionsCore.js in the Plugin Manager list and install the newest version.If you want to acquire these settings for an already-existing project, do either of the following:.Added compatibility functionality for future plugins.Fixed a problem where the help and input modes are not adequately adjusted when not used with the updated layout or without the Options Core custom UI placement.Diagonal pathfinding is now improved as to not get stuck on tight corners on the map.The scaling ratio should now default to 1.0. Provided a fail safe for plugins using the scaling options from this plugin but do not have scaling parameters identified.Fixed a bug that displayed the incorrect button press key for name input processing's cancel action.The following is the VisuStella MZ Plugins Changelog.įor the RPG Maker MZ Core Script changelog, click here. Updates will be generally used for bug fixes and/or feature implementations. There is no set time for when the updates occur, they just will, and there will be an announcement for them. This way, you don't have to stay completely on top of the wiki scouring for updates. Updates to the VisuStella MZ plugin library are made monthly. ![]()
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